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Register ScriptableObject

It is useful to register configuration data saved as ScriptableObject assets as follows.

[Serializable]
public class CameraSettings
{
public float MoveSpeed = 10f;
public float DefaultDistance = 5f;
public float ZoomMax = 20f;
public float ZoomMin = 5f;
}

[Serializable]
public class ActorSettings
{
public float MoveSpeed = 0.5f;
public float FlyingTime = 2f;
public Vector3 FlyingInitialVelocity = Vector3.zero;
}

[CreateAssetMenu(fileName = "GameSettings", menuName = "MyGame/Settings")]
public class GameSettings : ScriptableObject
{
[SerializeField]
public CameraSettings cameraSetting;

[SerializeField]
public ActorSettings actorSettings;
}

And:

  • Create a GameSettings asset from the menu.
  • Register the created asset within the LifetimeScope.
public class SomeLifetimeScope : LifetimeScope
{
[SerializeField]
GameSettings settings;

protected override void Configure(IContainerBuilder builder)
{
builder.RegisterInstance(settings.cameraSettings);
builder.RegisterInstance(settings.actorSettings);
}
}